The Game Bakers have an ongoing series on the making of Furi (which we just featured). I love getting into behind the scenes stuff, and if you want to see the little things that go into making games as an indie dev, check it out.
Stripped down to it’s essence, Furi is a game made up of straight up boss battles - and nothing else.
If Furi were a meal, it would be a multi-course meal consisting of filet mignon - perfectly prepared with just the right amount of seasoning - and then more filet mignon.
And then another.
Every one of these boss battles are challenging in the most serious sense. You as a player better come correct, equipped with twitch reflexes, mastery of your controller, and a keen mind and memory.
For the people in the back, let me repeat that - this game is challenging; hard even.
Like a rock.
Tough as nails.
You play the role of a silent-but-deadly swordsman, led by a Afro Samurai-looking bunny (this is not an accident as Furi's characters were all designed by Takashi Okazaki, who created Afro Samurai). Your goal is to escape the highest of the high security intergalactic prisons by defeating the wardens, each with their own unique character, level, and powers.Read More