XCOM: Enemy Unknown is one of the most played game I have in my Steam library. It rekindled a love with tactical games that I hadn’t felt since Front Mission 3 or Final Fantasy Tactics.
The magic of these games (for me) had to do with the customization outside of combat, and the game of chess played out on the battlefield, where orchestrating your units strengths and covering for their weaknesses is highly rewarding. That feeling of properly equipping and coordinating your resources and executing a strategy play by play is a huge rush to a numbers nerd like me. Risk assessment vs. aversion, proactive vs. defensive, ranged vs. melee combat - figuring out which of these works best for a given situation and then adjusting on the fly for calculated losses or advantages on the field is an amazing sense of accomplishment. While XCOM broke the mold as to battlefield arrangement, dynamics, and presentation, there is still a common formula shared amongst them all.
TASTEE: Lethal Tactics released with the promise of a unique approach to coordination in a tactical game; where the player is afforded a huge amount of detail as to individual character actions, and once all commands have been issued, the orders are executed in concert across all characters. So how does this unique approach stack up against the rest?Read More