Here is part two of our interview with Featherpunk Prime co-creator, Dan Jeffery. We discuss the future of Featherpunk Prime, aspirations, and the Manchester gaming scene. Check out part one here.Read More
Dan interviews Dan! Co-creator of Featherpunk Prime, Dan Jeffery, exchanges some emails with Unique Drops in a fun insightful interview. Part 1 deals with the influences and present state of the game. Part 2 will be posted tomorrow with some information on upcoming updates!Read More
Magic is only possible if you own a mask in this world. So the problem with the masks is that no one knows how to make them anymore. And when someone dies that mask turns to dust. so it is a constantly diminishing commodity in the world, so therefore only the very rich can have them. So that creates a great, you know, difference between the rich and the poor. And its very much saying that I am better than you for the mask that I wear on my face.Read More
Greg Lobanov was kind enough to meet with me at PAX and discuss his upcoming game, Wandersong, and let me bother him with lots of other questions.
In the words of it’s creator, Greg Lobanov, Wandersong is -
“....a musical adventure game about a bard. You travel around the world, sing to people, use your music to solve people's problems and solve puzzles.”Read More
Lurkers Lair is a small indie dev with 2 games to it’s name, and only 1 person behind all of it.
The first release was Awaken: Underwater Odyssey, a under water shmup with upgradeable ships.
Their second game, Void Raiders, is out today (March 18, 2016) on Steam.
To learn more about the man behind the games, I reached out to the one employee of Lurkers Lair - Pavel Hurka - to talk about Void Raiders, the previous release Awaken, and his story of being a solo game dev shop.Read More
Story of a Cube, from Swedish developer TinyAtomGames will be released today (March 4th) on Steam. We were lucky enough to catch up with the one and only Fredrik Madsen, who happens to be the one and only employee at TinyAtomGames. Fredrik was nice enough to give us a glimpse into the development of the twin stick shooter/shmup/adventurer that started just over a year ago, start to finish.
Update: Martin is showing us some love by giving us a free downloadable track from the OST!
To celebrate the launch today of Story of a Cube on Steam store.steampowered.com/app/440750/ and in conjunction with the great guys over at Uniquedrops.com I am giving away an exclusive download from the soundtrack. Grab the Pixel Bytes track from below and be sure to check out a great interview with Fredrick Madsen developer and creator of this awesome title.
Hope you enjoy guys!Read More
Martin has had his part in helping the indie game scene via soundtrack composing. Being that we're a site with a focus on video games (and indie games more specifically), let's take a deeper look at those games and Martin's work in all of them.
Check out the previous posts as well:
- Part 1 - Martin Millar artwork highlight
- Part 2 - Graphic Design interview
- Part 3 - Musician/Composer interview
Continuing part 3 our discussion with Martin Millar, we delve into his work for indie game soundtracks. You can read previous portions of our interview below:
- Part 1 - Martin Millar artist highlight
- Part 2 - Graphic Design interview
- Part 4 - Indie Game Soundtracks
Unique Drops: We've covered a lot of your visual art, but you're also a musician. Give us an idea of how you fell into making music as well.
Martin Millar: Getting into music was a funny one, I’m a Metal head at heart and love bands like Iron Maiden, Faith no More and Queen growing up. But I think it was around 92’ / 93 when the euro pop dance type songs from 2 Unlimited etc started to flood the commercial charts and Happy Hardcore was big among my friends that I just became so frustrated with it I said to them at the time “This is shit, anyone can do it – Christ I could probably make it on my Amiga in my bedroom!” and out of pure stubbornness I went off to prove a point.Read More