Way back in 2013, one of the first Kickstarter projects I decided to back was based on a Kotaku blurb mentioning the games Metroidvania roots. A short time later, my donation was made and the wait began for Chasm, what the developers claimed would be a “retro styled game”.Read More
“Are you playing the doggy game?”
That is the question my 2 year old gave me the other day as he ran into my office after a nap.
The doggy game is Dog Sled Saga, described by it’s developers as “a simple arcade racing game where you throw food to your dogs, surrounded by a rich team management layer.”
So he likes the doggy game. He likes that they all wag their tails and they bark, he likes when I throw the dogs treats and they eat them, and he especially likes that you can pet the dogs (which, on the iPhone, he liked even more).
I also like the doggy game. It oozes charm with it’s attractive pixel-art style, a fun soundtrack, and dogs (I was always going to like it because of the dogs). The racing gameplay is simple and works well with mouse or touchscreen (they demo’d at PAX with an NES controller, but I’ve not tried that at home), with simple touch/release commands and some swiping, but it’s more than enough to keep you active during a sled race.
Aside from being one of the easiest titles to share with my little ones, it’s one of the better strategy/management sims in recent memory - the game is deceptively simply in presentation, but quite a bit of depth is there to be found.Read More