I’m attracted to hand-drawn graphics like a moth to fire, and Sundered is looking like a 5 alarm blaze at the fireworks factory right now.
It’s got a skill tree where you spend currency collected from fallen enemies to check the RPG trope. You also die a lot and have a roll/dodge button, as to avoid missing the “souls-like” category (indie game bingo, anyone?).
So it’s a Kickstarter game that hits a lot of buzzwords; normally that would give you a pass on potentially dismissing it, but not in this case - that would be criminal. And stupid.
Of course, as I’m here to tell you about it, I have not missed the train; I’ve got my conductor’s hat on, yelling “choo-choo”.
I backed the game on Kickstarter, and as a backer, the Sundered Beta has been bestowed unto me.
And being the benevolent person that I am, I come before you to share my impressions of said beta.
And I say unto you; things are good.
First impression: The game is absolutely gorgeous. I love the color pallette and the hand drawn graphics. Animations are very well done. The environment is beautiful and left me stopping in places just to take in the detail. It all adds up and really gives the game a sense of atmosphere. It’s true visual bliss.
The game ebbs and flows between two modes; quiet exploration, and insane-o battles with waves of dozens of enemies that fill the screen. Those waves of enemies are dynamic, so there isn’t just a point on the map where you trigger them. This means battles can break out anywhere and at almost any time.
Good thing the controls are basically spot on to make sure both phases of the game are enjoyable. Battles are a wonderfully fun challenge, primarily taking place in close quarters via melee combat, so picking and choosing your times to be aggressive is important, and properly timing and executing your jump/dodge/attack commands.
Exploring benefits from good controls too, as you use your wall jump (and later, double jump) ability to access the previously inaccessible.