I backed Nelo a few years back after being impressed by their ambitious, high-speed battles. It's frantic and stylish, and it made me think of Platinum games - Vanquish, Bayonetta, and more recently NieR:Automata - all of which I love.
Nelo Lets you play as a race of aliens who are at war against their A.I. Creations, the Nightsithe. Your Character combats the Nightsithe using four floating mechanical hands that will let you wield four different guns at once, grab and throw enemies and physics objects, and can be used for ranged melee attacks. The gameplay and movement is very fast and chaotic, allowing the player to seamlessly switch between a third person mode and a top-down twinstick shooter mode.
So I bought in, and they've slowly been feeding updates - here is the most recent one. I really enjoy seeing the creative process at work, with the team trying to find ways to implement the weapon designs and function as they see fit to tune the gameplay in terms of fluidity, but also adding in some natural pauses and forcing the player to switch up.
Hello Backers, this update is for progress done in the month of April and is past due. We apologize for the late update as well as the lack of content inside. April has been a very busy month for us having to deal with IRL things and we have not had as much time to progress as far as we have hoped for this month. many of the things have been working on are not quite ready for presenting. We do have two major features we’ve added in the game that we are happy to share with you now.
Many of our weapons were designed with large drums to store their energy. early on we didn't want weapons for feel like there were magazine fed. First feature is we have removed the ability for weapons needing to reload after extensive firing and have replaced it with weapon overheating. In early prototypes we never intended the weapons to feel like they are magazine fed in any way. Many of the weapons were designed with a giant drum attached because we wanted the weapons to feel like they are capable of storing an immense amount of energy. We added reloading because we wanted to discourage repetitive combat tactics and we thought waiting for weapons to reload would be a good opportunity to resort to melee attacks. The weapons now overheat and just fire slower and weaker projectiles. Just like the Melee attacking is now, instead of completely removing the ability from the player, it’s just only weakened after overusing.
Nova Blast and Quasar Blast
The next feature we have added is a bit inspired by the 3d Ninja Gaiden games’ Essence Technique and Ultimate Technique. In earlier builds, holding down the light melee button will trigger a power melee which will buff your melee attacks for a brief amount of time. But now holding down the melee button only slightly longer will trigger an even more powerful iteration of the melee buff. The first iteration Power Melee is now called the Nova Blast, and the second iteration is called the Quasar Blast.
Well that is all we have to show for April’s progress. I really wish we could show more but I know we will have bigger news to show in the next few months. I thank everyone for being so patient and faithful to this project. Please keep a look out for more on Nelo right here on Kickstarter.
*Follow our #KSBackerTracker here and on Twitter to see what games we're backing, and how they're coming along*