No big confession here, but I really LOVED Gunpoint. Like a lot. It had a great hook (game where you can't just jump everywhere), a great style and a cyber-noir setting that was super cool.
The latest from this studio reminds me a bit of Hotline Miami of course based on it's perspective and basic combat, but the similarities end there. You have a number of characters to choose from after the tutorial mission, each with their own personal mission which is essentially the "end" of their career.
The combat actually gives you the ability to pause at any time, which allows you to carefully plan your moves. Honestly though, I've had most of my success with pausing right after running into a room with enemies and then taking them out.
The difficulty curve seems inconsistent so far, but I still enjoy poking around in the game for 15-30 mins at a time.
I do wish there was a bit more "story" up front. It seems like there is an overarching goal/narrative, but I've yet to really engage with it.
It's $15 on Steam and honestly I'm still mixed on whether I can recommend it or not.