4 days of PAX is almost too much. As Dan mentioned, we have a lot pictures and interview audio to digest and process, and we hope to have that content out to you all ASAP. In the meantime, I wanted to get a few thoughts jotted down while it's all still fresh in my mind, so let’s just run through a few stand outs:
First, a few games that were already on my watch list and really lived up to or exceeded my expectations (basically "I told you so"):
Maybe my game of the show. I haven’t smiled that much while playing a game in a long time. If you didn’t know any better, Wandersong could pass for a Nintendo first party title. It’s concept and look is fun and whimsical, and the singing mechanic works so well. The way the music fits this game is too perfect for words.
The game feels solid. I like the details sprinkled around the world to indicate your status as the game lacks a HUD - everything that can affect you (energy, oxygen, etc) is visible somehow on your character or some other way. The crafting and such seems to have a lot of depth that just couldn’t be explored in such a limited timeframe, but I’m more excited for the game after playing.
Maybe the most popular booth in the Indie Megabooth section? Everything you heard is true - the team did in fact wear fox onesies. The game is ultra dope and looks great live. The battle mechanics have a little more tactical prowess than I had originally understood (insert Dark Souls reference here), so that’s an interesting twist as well.
Some of the more surprising games I came across:
I originally wanted to check out this game because it’s a dog sled video game, which is awesome unto itself and ultra unique. After speaking with the dev team, I found out that it’s got more in common with XCOM than Nintendogs, which is *boom* mind blowing. A seriously intriguing idea that I anticipate spending hours with to make sure I have a team of dogs with great rapport and cool names.
A two man team based in India creating a procedurally generated hack n slash; maybe not the sexiest pitch. How about gameplay that rivals the polish of Diablo 3 from that two man team? Or how the game settings and characters are based on the Gods of Indian mythology? Add in the rogue-like elements and even a procedurally generated skill tree, and multiple ways of approaching the game based on your preference of either collecting loot or filling out said skill tree?
Yeah, from a two man team in India. Asura is boss, and so is Zain and his team at Ogre Head Studio.