Martin has had his part in helping the indie game scene via soundtrack composing. Being that we're a site with a focus on video games (and indie games more specifically), let's take a deeper look at those games and Martin's work in all of them.
Check out the previous posts as well:
- Part 1 - Martin Millar artwork highlight
- Part 2 - Graphic Design interview
- Part 3 - Musician/Composer interview
"Void Raiders is sci-fi top down shoot & slash action game with soft rpg elements. Expand group of your raiders, upgrade them to take on bigger challenges, compete with other raiders and become most feared pirate squad on neptune."
They're not kidding with the action part. These kinds of games are great for getting right into the action, and while it's still in beta (which you can download and try here), it's entertaining and the music matches the pace (maybe even sets it). I can't speak to the RPG elements they talk about as I wasn't able to spend too much time with it, but add those in and you could have a pretty fun time building out a squad with some unique capabilities a-la XCOM.
"Twisted Gravity is a mobile game developed for Android (may be launched for other platforms in the future), in which you use the accelerometers of the phone to change the gravity at will.
Using this mechanic the user needs to solve a set of mazes, avoiding dangers and racing against the clock."
While the idea isn't new (I have one of those tilting table marble mazes), the game is no small feat for an indie dev to have leveraged the hardware's accelerometers in order to control the ball. I find myself really attracted to the look of the game, with great contrasting and complimenting colors, and minimalist aesthetic. Martin had a much more subdued sound for this one, and it seems to match the atmosphere in both looks and style of play. Twisted Gravity was developed by Wardamo (check them out on Twitter) and is available on the Google Play Store for free.
Story of a Cube
"Shoot. Dodge. Destroy.
Armed with a mysterious weapon the cube sets out on a mission to save his loved ones from a terrible fate. What follows is a mystery bigger than anyone could have imagined.
Taking inspiration from both twin-stick shooters and bullet hell games, Story of a Cube is a game with constant action. There will be bullets. Lots of bullets. You will die. A lot. It will be awesome. Really awesome. "
I'm not sure there is really more to say. It's a minimalist, twin stick, bullet hell game in a maze. One can only hope that the promises of being "really awesome" come to fruition, and from the looks of it, the potential is there. I'll be intrigued to see how the story-line of a cube saving his family with an even bigger mystery plays out.
The game was developed by Tiny Atom Games - a two person team out of Sweden (check out their twitter here). I love the consistency between the minimalist design and the uncluttered score that Martin paired with it. The game is Steam Greenlit so it will be available there once it's done.
"Infinite Recursion is an FPS dungeon-crawler where you take on the role of Version 4.5, Vanguard’s latest antivirus software, and wield a massive arsenal to fight your way through procedurally generated levels of virus-inspired enemies. Collect upgrades, discover powerful weapons, delete the malware threat that’s corrupting your world, and see how far you can get in this cybernetic thriller, but remember: you’ve only got one life."
I've always wanted to live ReBoot, and this gives me an opportunity, but in a more hardcore FPS fashion. It is an interesting take on both the rogue-like genre as well as a welcome variation to the FPS world where multiplayer isn't the focus/only option (we don't need another CoD/BF).
"Resurgent Games is a new indie studio dedicated to reviving classic-style games. Our mission is to create games inspired by the great classics of the 80’s and 90’s and bring them to both veteran and new gamers alike.
The team here at Resurgent Games has a strong devotion to our mission and are all fans of various classic games. We want to bring the best of our old-school favorites into our games and deliver some new timeless classics straight to you!"
They've seemingly achieved what they're looking for - nothing harder and more old school than a rogue-like, and nostalgia kicks in on a FPS with no multiplayer.
The soundtrack is right in line with the game design; a Tron-esque looks give way to a electronic/synth soundtrack that would feel at home in the Tron world.
"Overcome impossible odds! Dropcore is a SciFi RTS/RPG/Topdown Shooter unlike anything you have played before!"
This description is no joke. RTS, RPG, Topdown Shooter. All at once. Yup, I've never played that before.
While the video doesn't give you a great idea of how you control it all or how it will all play out, there is some cool concepts and no shortage of action going on. Strategy certainly plays a factor in between all of that, so use your noggin in addition to your clicky finger. You can give the game a go yourself by playing the alpha release and see how you like it (I plan on doing this later this week and will update when I can).
The game is being developed by YC960 (Twitter and Facebook) which is (seemingly) a one man squad. The soundtrack is a little more epic in scale and complexity (again, doing a good job of matching the game). The game has gotten some pretty good reviews on the early build and feedback on Steam Greenlight.
So there we are - more than a few new indie games, all scored by our friend Martin Millar. We will keep an eye on all of them and Martin's work as well as time goes on and provide updates when we get them; if not through a post, through our other social media portals, so please check us out on Twitter and Instagram as well.