In anticipation of our booth @Rencon (starting tomorrow), I have a few features lined up on the artists and games we’re going to show. Our last feature is Hyper Light Drifter.
Hyper Light Drifter is on top of my list for Game of the Year.
I've played a few games since my initial review of HLD back in April, and while I've had some wonderful (and many more not so wonderful) experiences with other titles, I'm still convinced that this particular game was an experience that could not be missed by the gaming faithful. For me, it amounts to a wonderfully crafted love letter to the best of the 16-bit era.
So, little wonder that I wanted to have this game to share in our booth.
In case you're not privy, Hyper Light Drifter is a 2D action RPG presented in the fashion of games like A Link to the Past. Using a stylish, pixelated look, you play as an unnamed drifter who roams the world's forgotten lands, wielding your energy sword and expanding your arsenal along the way. Combat is wonderfully challenging, never yielding to the player until their skills are up to scratch with a combination of dodge, melee, and ranged weapons. It's all a very familiar formula of observing enemies for patterns and learning how to avoid and exploit, but executing is different than understanding.
The combat, the graphics, the music, the controls - individually, they were all executed to perfection. That said, the sum is still greater than it's parts.