My brief summary of Brigador - it's a you-vs-many isometric action game with tactical combat placed in a Blade Runner-esque future full of neon utilizing a variety of vehicles to pilot from mechs, tanks, hovercraft, and more, through fully destructible environments.
(If no part of that description does it for you, I'm not sure we can be friends)
More detail can be had in my review of the game that I wrote after it's launch back in June. There is one big caveat - the developers listened to player feedback and have implemented controller support and twin stick shooter controls meaning my major criticism has been alleviated.
Brigador was selected for our booth because it's an indie marvel; a proprietary game engine, a highly polished end product, and a well fleshed out and executed world to absorb yourself in, complete with a multitude of characters and lore. Some of us were lucky enough to play the demo at PAX 2015 and were wowed by the effort and detail poured into it. It really is a wonderful throw back to older isometric action games that pulls no punches, but with improved graphics and controls vs. what we had way-back-when.