If you haven't seen Cuphead in action yet (you living under a rock?), here's some of my gameplay footage that I posted to our Instagram account.
The game is really solid, but it's really the style that keeps me coming back and makes it stand out from the crowd.
After a rough start.....
I finally got a few hours in to GT Sport. Here's my tweets of my early impressions.
It's definitely pretty, and it feels like Gran Turismo, but is that enough anymore? It doesn't really feel like much of a progression beyond GT5/6, so aside from the FIA certification and it's windows shopping eye candy, I'm not sure it has enough to lure people away from the other titles in the segment.
Forza (leaving the Forza 7 loot discussion to the side for now) is better optimized for the controller making it the console racing game of choice at this point. The more sim-like Project Cars or Assetto Corsa (which was released in 2014!) have taken up the mantle of "real driving simulator" and provide more flexibility on PC regarding peripherals and multi monitor setups.
I have been a die hard GT fan since the first game, but infrequent releases with little or no substantial advancements have left the series stagnant, with each iteration feeling only marginally better than the last (and usually only in a graphical sense) - GT Sport doesn't feel like it's breaking out of that mold.
It's still early days, but my initial impressions compared to the other titles available on the market, the grass really is greener elsewhere.
It has been a while since we’ve talked about an analog game in this space, so I figured should brush up on some of the core concepts of Tabletop RPGs. There is a great article on Rock Paper Shotgun by John Walker about flawed characters, and he touches upon the most important lesson when learning to roleplay: understanding there is no winning.
When I first started playing Dungeons and Dragons in college, the first thing that my Dungeon Master told me was that there is no end to DnD. There is no finish line and that means there is no winning. We play for the roleplay and to find out what happens. This was a novel concept because video games are about completing the game or some kind of challenge. Tabletop RPGs stress the journey instead of the destination.
Playing a character true to their personality and alignment even at the expense of their well-being is a holy and sacred act. There is something noble in the sacrifice and commitment to the true nature of a player character.
This is particularly evident when a player chooses fairly poor option because his/her character would reasonably choose that path. I’ve been in games where a character charged into an impossible situation and died saving the party with their sacrifice. Again, this is unbelievably antithetical to video games. There’s never a sequence in a video game where a player acts against their own self-preservation without some explicit benefit. I’ve only ever encountered something similar a few times. I used to play the PC version of Gauntlet with my dad on our IBM PC Jr. Regardless of situation or health, my dad would insist that I take every health item. He was more concerned I had a great time playing the game (besides we had unlimited lives and continues).
Crusader Kings II is also a great example of emphasizing roleplaying and staying true to a character rather than a end goal. While the game does have victory conditions, Crusader Kings II is set up in such a way the end game isn’t really important. I have almost one hundred and fifty hours played in CK2, but I’ve never “beaten” the game. The best part of the game is just playing to see what happens.
The most important lesson is that there is no winning in tabletop RPGs and players should roleplay accordingly.
I guess this is newsworthy.......
(Seriously excited for this)
Luke is a crazy old man freaking out. Kylo will kill everyone, especially if he is related to you.
Most surprising for me - X-wings and Tie Fighters barely registered with me. I just need to know what happens with the Skywalkers.
I regret nothing.
Although I do wish Guillermo del Toro was directing this one too, I think it's in safe hands with Steven S. DeKnight (esp since del Toro is still on as a producer).
March 23 can't come soon enough.
With the theatrical release of Blade Runner 2049 today, prepare yourself by watching this ahead of the movie.
"In 2022, an EMP detonation has caused a global blackout that has massive, destructive implications all over the world. Directed by Cowboy Bebop and Samurai Champloo's Shinichiro Watanabe, Blade Runner Black Out 2022 is a new and highly-anticipated animated short which serves as a prologue for the upcoming feature film Blade Runner 2049."
Jon loved Gunpoint, can the developers win his heart again?Read More