If Blade Runner had an analog open relationship with Sneakers and The Matrix, Quadrilateral Cowboy’s remarkable world would be the obscure and wondrous progeny. The hacking is fun and light which makes it a few steps simpler than the superb Hacknet, but utterly effective.Read More
Want a game like Crusader Kings II but can’t set aside 10 hours to see your lineage make it through the dark ages? How about an iOS title that simplifies it down to y/n answers, but provides all the intrigue?
After speaking with a vase who requested blood, I consumed a blue mushroom that proceeded to turn everyone I met into bunnies. After closing trade routes and denying my starving subjects access to my grain silos, I was overthrown by a military coup, thus ending the 27 year reign of Harry the Seer.
On to the next one, and my reign begins anew.
All of this took about 6 minutes to complete.Read More
Daisy. It’s the name I’ve given to my Snowhorse*.
You could say that the relationship between Daisy and I started on the wrong foot. It seems that my satorial sense is not in line with what she finds appropriate, so the bunny ears I’d chosen gave her fits, and the orange ribbon wasn’t to her liking. What’s worse, I’m not one for swedish fish - her favorite treat, and she showed no interest in my love for yodelling (or anything I have interest in, now that I think about it).Read More
This is a very well done video about the team behind TOKYO 42 and it's development thus far. It gives you a little background on the team, a bit on the work they're doing, and even goes into a review meeting with their publisher which is something we don't generally get to see.
I wish this could be more of a thing, but from an indie perspective, I understand it's a ton of time and effort (not to mention budget if you don't have someone who will do this free/cheap).
Let's go inside Inside for some thoughts on this awesome and thought provoking puzzle platformer. SPOILERS: This post does hit on things that happen throughout the game so possible spoilers are present.Read More
XCOM: Enemy Unknown is one of the most played game I have in my Steam library. It rekindled a love with tactical games that I hadn’t felt since Front Mission 3 or Final Fantasy Tactics.
The magic of these games (for me) had to do with the customization outside of combat, and the game of chess played out on the battlefield, where orchestrating your units strengths and covering for their weaknesses is highly rewarding. That feeling of properly equipping and coordinating your resources and executing a strategy play by play is a huge rush to a numbers nerd like me. Risk assessment vs. aversion, proactive vs. defensive, ranged vs. melee combat - figuring out which of these works best for a given situation and then adjusting on the fly for calculated losses or advantages on the field is an amazing sense of accomplishment. While XCOM broke the mold as to battlefield arrangement, dynamics, and presentation, there is still a common formula shared amongst them all.
TASTEE: Lethal Tactics released with the promise of a unique approach to coordination in a tactical game; where the player is afforded a huge amount of detail as to individual character actions, and once all commands have been issued, the orders are executed in concert across all characters. So how does this unique approach stack up against the rest?Read More
Fame and popularity are funny things. Sometimes they’re hard to explain.
Today, it’s Pokemon Go, the iOS and Android app by Niantic (with some help from The Pokemon Company, Nintendo, and Google). While the app becoming popular wasn't exactly hard to believe - Pokemon has kept a relatively high level of popularity and player bases through their many, many iterations over the last 20 years - the level of popularity certainly is; the app is currently on a trajectory to overtake Twitter in daily users.Read More
"You make time for what’s important."
I’ve heard - and said - this phrase for years; it’s something of a mantra for me anymore, and it's relevance only increases as time marches on.
These last few weeks, that list of important things to make time for in my life grew by 1 with the arrival of my second child. With time being as finite as it is, having something added to the list of important stuff means something else gets cut back or bumped off altogether.
So here we are, at the intersection of “I love my kids” and “I play video games.” You can probably guess which of those two statements takes precedence in the hierarchy of time allotment.Read More